Prepped for shot layout; fixed alien rig with mouth cavity and organized pipeline.
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Rigged alien with controls; team advanced Unreal setup, layout, and environment tests.
Finished character topology; team advanced white boxing, rigging, and Unreal setup.
Progressed on characters and spaceship white box; prepped alien for Maya re-topologizing.
White-boxed spaceship, stylized characters for rigging, tested textures, set up alien rig.
Over summer break, I iterated models for the gas pump, payphone, and Walkman props.
Focused on alien ship interior, brainstormed alien design, and sketched curved hallway.
Created Maya intro shot, developed Earth environment and assets, prepared alien base mesh.
Advanced asset and base mesh development, adjusted proportions, head, and started hands.
Started asset production, tested environments, rigs, textures, and half-modeled alien mesh
Finalized storyboard, white-boxed environments, prototyped aperture-style rotating door v1
Worked on storyboards, Maya assets, and refining character designs through sculpting.